Alrighty. If you liked the Glossary/Terminology h5p template, and you thought the Tab h5p template was ok, I’ve got a new one for you. My goal here was to set up an “Accordion” – style interaction, mimicking similar types of expand and collapse tools all the cool kids are using today. As I mention in the template, h5p does have a content-type for this, but you can’t customize it (well, not without getting into the code).
So, the new template looks like this:
Go have a look – https://kylemackie.h5p.com/content/1290941857695765899 – download a copy for yourself and make something cool. Let me know what you come up with.
Thanks for the positive responses from my previous post. Sharing another template today. This one’s simpler, and probably easier to work with. This one is designed to have a Tab menu, so that you create a familiar and cohesive interface for the “sub pages”.
Have a look – https://kylemackie.h5p.com/content/1290941692419743699 – download a copy for yourself and let me know what you come up with. Check out the last Tab, for a short/fun/informative quiz.
I’m excited to share the first of hopefully a few h5p templates for you to reuse, remix, and redistribute. I put this together for a current project, and I’ve removed any specific content or references from this downloadable version.
You can access the template, and download a copy at: https://kylemackie.h5p.com/content/1290940443231778479
Let me know if this is helpful. I’m super excited about the potential of h5p. I’d love to hear about your use, so reach out if you want to chat more.
These images from visualizing.org:
One of the nice things about data is that you can make graphs out of it. A good visualization can help tell your story. It can also help you cover-up some lies, but we won’t get into that right now. Add some graphics, colours, lots of lines and a quirky element or two and you’ve got it made. Your visualizations will go viral before you know it.
At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
School is a game. It’s just not a terribly well-designed game… There are levels. There are C. There are B. There is A. There are statuses. I mean, what is valedictorian, but a status? If we called valedictorian a “white knight paladin level 20”, I think people would probably work a lot harder.
Having fun yet?
In other news, I’ve been doing some reading up on Phillip Beesley who is an architect and a prof at the University of Waterloo.
He spoke at tedxwaterloo this year.
His most recent works are a mashup of architecture and sculpture, and are both creepy and beautiful. I think they speak loudly to what the future of architecture and design of physical space and information can (and should) become, a sympathetic environment responding to the individual who is experiencing it – have a look.
I wonder if he might be an interesting addition to the accessibility conference next year.
Coming down from a conference high. #a4a10 – Aiming for Accessibility: meeting standards, making change was a tremendous event. Congratulations and thanks to the speakers, attendees, organizers and sponsors.
Word clouds from the event:
Here’s (some of) what I learned and was inspired by:
- “Meeting the requirements of the AODA really isn’t the goal in itself…we need to nurture a culture of accessibility and inclusion, which is different than simply accommodation and compliance.” (Mike Ridley)
- Chronic conditions are the health care challenge of the 21st century.
- Accessibility means revenue. People with disabilities are an untapped resource.
- Apple & Accessibility
- WAVE toolbar
- D2L & Accessibility
- Accessible Course Templates cc: No Rights Reserved License)
- Vanilla Ice references have a place at most conferences (e.g. “Stop. Collaborate and Listen”, “If there’s a problem, yo, I’ll solve it.”)
- Simply Accessible (Derek Featherstone). Design ideas for disabilities.
- “It’s more than getting into the interface. It’s about being able to participate.” (Stephen Hockema)
- Good design is accessible design.
See you next year!
Forget memorizing button sequences, drop the joystick, and put down the Wiimote: Microsoft Kinect, which can “recognize faces, obey voice commands, and track body movements,” according to the LA Times, will enable users to control their video game avatars just by moving their bodies in front of the Kinect (see video below). Kinect users will also be able to control movies just by speaking commands, such as “play” or “pause.”
Controller-free? This is huge. Not just for gaming. Consider applications for education, accessibility, communication, information design…
Contrary to what our good friends at Apple would like us to believe, THIS changes everything.
Bought this at the Student Print Show and Sale on March 19, 20 and 21, 2010 (Friday – Sunday) at the University of Guelph (Zavitz Buildling).
Print by Lizz Caston.
Inspired this week by an encounter with A.M. García while at AccessAbility.
Antonio García is a Chicago-based strategist, writer and brand consultant for the industries of design + innovation. When he’s not shaping and sharing the stories and futures of authentic brands, he draws, designs and djs.
Here’s some of what he shared with me about design:
- Authenticity is critical, especially communicating across cultures
- Designers need to be observers, translators, communicators, ethnographers
- It’s about “keeping it real”
- It’s about more than “keeping it real”, it has to come from the heart
- Understanding social mores helps align your work
- Be flexible. Tell stories. Share insights. Be curious. Be worldly. Be inspired.