Take Your Kyle to Work Day (take 1): @ The Letter M Marketing

photo-2As part of my “Take Your Kyle to Work Day” project, I had the unique opportunity to spend a day with the fine people who work at The Letter M Marketing. TLM has a long history, and an impressive list of clients.

What struck me most about TLM is their engagement with the community. They approach marketing as a genuine conversation. This conversation helps businesses and organizations tell their stories, build connections and co-create meanings.

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Learning from each other, while we do our thang!

I’ve been watching the first season of Fat Albert and the Cosby Kids (thank you, Netflix). My kids love it. The show stands up pretty well. The theme song is damn catchy.



Did you know that William Henry “Bill” Cosby, Jr. earned a Doctor of Education degree from the University of Massachusetts? It’s a fact.

What can we learn from the gang’s stories?

  • Effective learning should be relevant and take into consideration the learners’ contexts. Learning is highly situational. The Gang learned on their terms, on their turf.
  • Media can be an effective tool for learning. The Brown Hornet cartoon-within-a-cartoon bumbling superhero episodes were short, brilliant, engaging learning-bytes and conversation starters.
  • Learning is social.
  • A song or 2 can always help. People learn in different ways, and let’s not forget what the arts can teach us.
  • The show is built around the power of experiential learning. Cosby guides the gang through Kolb’s model of concrete experience, reflection, abstract conceptualization and active experience.
  • Learning can be fun. “And if you’re not careful, you might learn something before you’re done.”

What if you could rebuild the University from the ground up?

Some inspiration from from Michael Wesch:

Wait for the punchline at the end.

Master of Karaoke?

Karaoke Star!

cc: flickr.com/photos/derekgavey

From the “Research Interests” section of my application package:

“My course work will focus on media, technology and literacy. The proposal for my research project is to focus on media-enhanced presentation styles that encourage improvisation and participation. Specifically, I will be examining PechaKucha, Ignite, PowerPoint Karaoke, and Battle Decks events. My final project will explore how these presentation styles can contribute to meaning-making and community building in an educational setting.

My research will focus on these presentation styles as a new type of literary form; a digital, participatory, fluid and multi-modal script. Through an examination of these presentation formats, I’ll discuss how the enforced structure of these styles affects the information presented, suggesting that the rules demand a creative and intentional approach to meaning-making. I will look at ways in which this enhanced script creates a new performative experience, establishing new relationships between the presenter, audience members and external online participants who are contributing to the discourse during the presentation. I will explore the interplay between the live events and the online commentary, examining how the boundaries blur between the "real" presentation and the "backchannel" conversation, and how this interplay can serve to enhance or distract from the intended meaning of the performance.

My research will draw from and advance the work done by Guelph’s Media Education Project and the international Improvisation, Community, and Social Practice research project. I will be working with educators to explore how these presentation styles can be incorporated into course delivery and student assessment.  Together with these educators, I will explore the new literacies necessary for students to be able to effectively participate in and learn from these new presentation styles.  Beyond the context of the University, I will build partnerships with the technology and arts community and community-based organizations, with the goal of creating a community engaged approach to this scholarship.”

@barrydahl put it well: “Cool – you’re going to get a degree in PechaKucha and Karaoke. I’m looking for a program in slot car racing and ping pong.”

I’ll show him!

Guelph Technology Economy, 2011 Conference

The Guelph technology sector is one of the key elements to the Guelph economy, and is growing. I was honoured to be asked to be part of the steering committee for the 2nd Annual Guelph Technology Economy Conference – January 18, 2011.

Guelph Technology Economy

I participated in the conference last year. It’s an important event for a number of reasons:

  • support for the technology sector in Guelph
  • awareness of the significance of the Guelph technology sector and knowledge-based companies
  • networking and connections between technology companies, higher education, and knowledge-based companies

There’s a great line-up for this, ranging from Jim Jarrell to Doug Minett to Kirk Roberts to Kelly Brooks and others.

Arts & Digital Media, Innovation Guelph, Mobile Applications, Cloud Computing, Data Acquisition and Processes and Local Recruiting, Food, Prizes, and all that.

Conference Website.
Registration.

School is a game. It’s just not a terribly well-designed game

At TEDxBoston, Seth Priebatsch looks at the next layer in progress: the “game layer,” a pervasive net of behavior-steering game dynamics that will reshape education and commerce.

School is a game. It’s just not a terribly well-designed game… There are levels. There are C. There are B. There is A. There are statuses. I mean, what is valedictorian, but a status? If we called valedictorian a “white knight paladin level 20”, I think people would probably work a lot harder.

Having fun yet?

The future of gaming: *this* changes everything.

Forget memorizing button sequences, drop the joystick, and put down the Wiimote: Microsoft Kinect, which can “recognize faces, obey voice commands, and track body movements,” according to the LA Times, will enable users to control their video game avatars just by moving their bodies in front of the Kinect (see video below). Kinect users will also be able to control movies just by speaking commands, such as “play” or “pause.”

(Huffington Post)

Controller-free? This is huge. Not just for gaming. Consider applications for education, accessibility, communication, information design…

Contrary to what our good friends at Apple would like us to believe, THIS changes everything.